Wednesday, April 28, 2010

Eldar

Well I am back! It has been along time since my last post. I am sorry about that school has been getting in the way and has given me little time to do much posting wise.


I saw the movie Avatar for the first time last Saturday. I thought that movie was the best movie of 2010 hands down so far (I still have to see district 9 however).
After seeing aviatar, I have been getting alot of inspiration to start working on my eldar all over again. Hopefully, I won't get bored of them this time.

Tuesday, February 23, 2010

Lint

It's lint again. So I will not be posting any new stuff until Easter.

By the way, I came in 3rd in a terny.

Thursday, February 11, 2010

Eldar.. The Glass Hammer


Eldar is my most favorite army of 40k. It was going to be my first army but my IG won out in the end (army men were just to cool then).

Now Eldar are not an easy army to play. There units are expensive and you can't suffer any loses. But the Eldar do have 3 ways of getting around this.

1. Holo Fields. This is a very nifty vehicle upgrade that the Falcon, Fire Prism, and Vyper can take. It causes your opponent to role 2d6 and pick the lowest result. this has been super awesome in the past in making my opponent hate me.

Now when you only have a 1/3 chance of getting a wreck result with just one di, it's bad anoth. But having to roll 2 dice really puts things in the Eldar player.

2. Fortune. This ability allows the eldar player to re-roll any failed saves. That means re-rolls to armor, invols, cover, ect. This ability relly shines when it is aplied to a seer council (especially ones on bikes). This means that those 4+ invol saves that all warlocks and farseers have are re-rolable (affectively better than a 3+ invol) and if you give them bikes (which give them a 3+ armor save) they get a re-roll able 3+ armor.

3. Speed. The Eldar have an advantage in speed, that most other races, in 40k, don't have. This means that a Eldar vehicle (which by the all but one are at-least fast skimmers) get a 4+ cover save just for moving at-least 18inch. The Eldar jet bikes get a 3+ cover save for moving atleast 18inch.


These three advanteges are the only ones that keep the Eldar (at least mine) alive in the game. With out these, I don't think the Eldar could win a match. But Eldar being one of my most favorite (if not my most favorite) race in the 40k galaxy, I have found a way and will continue to find a way to make shure they are destroying the filthy monkie.

Saturday, February 6, 2010

Snow Day!

Well it snowed all day yesterday and all night. It was so snowy I was not able to try my list. :(
And I won't be able to make it next Saturday Ether. So I will only be able to try my list out on terniment day /sigh.

See you on the other side of the table.....

Friday, February 5, 2010

An army list




















Straken command squad with 3 meltas, two body guards, and an astropath.

Marbo

Infantry Platoon with a;
Command squad with 4 flamers

3 squads of infantry all with autocannon, and grenade louncher. (One has a comisar with power weapon).

1 Heavy weapon squad with lasscannons
1 Heavy weapons squad with missles

3 Vetaran squads;
2 have 2snipers, 1flamer, 1 lasscannon, and demo experts.
1 has 3plasma guns and a chimera transport with heavy stubber.

1 Vendatta

1 Leman Russ Battle Tank with Pask, Side sponsen Heavy Bolters, and Front sponsen Lascannon.

Demolisher with Side sponsen plasma cannons, and front lasscannon

This list come out to 1850. I will be trying it out this Saturday, let you know what happens.

Friday, January 29, 2010

Painting Blue Cloth for 40k mini's


Do you have a hard time painting the cloth on your minis? My short and simple technique can help you. once done, all the cloth on your mins will look something like this...










Your first step will be to base your model black (No need for a pic here). After that is dry, you will need to base the cloth on you model you want Hawk Turquoise.












The next step is to take some ice blue and color all the raised parts of the cloth. Don't skimp this is the color it is going to appear to be when you paint it on.


It sould look somthing like the pic on the left.












The final step is somthing you do to all cloth no matter the color. Take some white a just paint lightly on the raised areas of the cloth. It makes a big differance and softens of the cloth.
















I hope this has helped you in some way (This is the first time I have ever done this). If there are any questions just leave a comment or shoot me an e-mail at BBluky@gmail.com and I will make it priority to get back to you ASAP.

Sunday, January 24, 2010















I think that in the next few days, assuming I don't get to busy, I am going to do a painting tutorial to show how I paint my guardsmen.

I have to get a few models painted before an upcoming tournament, so it would be a great opportunity to show how I do it.



See you on the other side of the table.
and god bless.

Friday, January 22, 2010

Flag


Not much to say today...
here is a pic of one of my guardsmen.

See you on the other side of the table.

Thursday, January 21, 2010

Is quality better than quantitiy?




Is quality better than quantity? That is a tough question to answer as there are plenty of different ways to look at units and there usefulness.I will not be going over any particular unit, just a generalization of a group of units that function similarly to each other. Lets start with quality units, the power-houses of an army.

Quality units are generally the unit that is expensive but can dish-out the pain. They can also be classified as the do everything unit. Such units would be nob bikers, seer council, thunder hammer terminators, trygon, ect... The one problem that becomes apparent is that you cannot field very many of these guys as they cost a lot in points. So losing these units would be a heavy blow to the army.

The quantity unit, however, is usually made of poor fighter units, made just for the propose of dying or holding a particular point. Units such as these would be Guardsmen, Guardians,gounts,Ork boys ect... These guys are only scary in numbers and not much els. The thing that makes them strong, however, is there low point cost. A low point cost gives these quantity units the ability to just be "pawns" in you game. So losing these models wouldn't make you sweat to much.

But both of these types of units suffer from one thing... the board. Quality units generally are very small, so there influence across the board is small. and quantity units generally "overcrowd" each other. making deploying and moving around tough. I made the mistake of taking to many units.
I went to a terniment once for 40k and had the idea that an all quantity force could stop any quality or mixed force. What happend was that the ternimant, being only 750 points, used smaller boards then the normal size. I couldn't deploy strategically at all because I would just run out of room to deploy, giving myself no say in where my men whent. The only armies I was able to beet were the elite armies and even then, only because I was lucky.

On the other hand, my brother with a mixed force, ended up wining the terniment. Why is that? He had numbers to control the board and small elite units to keep his opponents attention.He didn't have 80 guys on the table to congest him, so he could deploy with some finesse.

So is quality better than quantity? No, it is better to have a good mix of the different types of units supporting each other. otherwise your small elite units will get isolated and destroyed or your swarm will get over crowded.

Wednesday, January 20, 2010

The begining!


Hello and welcome to battle cannon! This blog is about the 3 armies I currently run. Imperial Guard, Eldar, and Black Templar. I will be show how I; paint them, play with them, and convert them.

See you on the other side of the table.